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phd WIP shaders

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Ahhh, I saw your note with your render in the other thread, so went to check it out, but couldn't find anything like it.

Too bad, it's cute.
 
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phdubrov

Noteworthy
Contributing Artist
Shaders MR went to QAV.
patio-evening.jpg

Cherry Trees are next.
They will have a couple of additional features: randomized tints and displacement maps for the middle-range renders. Not for the close-ups — to much subdivision required, and SF can't make material-specific subdivision.
And they look great with the tulips.
 

phdubrov

Noteworthy
Contributing Artist
Glowing flowers in this case.
well.. in this case it's looking more like modern illumination than the fairytale.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
OK, after a quick look, I saw the poles (supposedly holding the plants up) and thought they looked like thin tree trunks. I stand corrected. ;)
 
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Pendraia

Sage
Contributing Artist
Wow! Just shows what can be done with morphs and shaders! Very impressive....I just realised it was a sf render...sorry still waking up. I know you use both programs though...
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
I thought she looked familiar, but I'm so used to seeing Goldy with her Goldy hair, that she looked just different enough with this hair that I didn't immediately recognize her.
 

RAMWolff

Wolff Playing with Beez!
Contributing Artist
Can you adjust the glossiness to get a more finer shine and raise the Specular strength to 100 and make the color white and see what happens? It's improved but the hair shine still looks a bit dull to me. Just trying to help, I've been a hairdresser for over 35 years..............
 

phdubrov

Noteworthy
Contributing Artist
Gold and yellow brass - first approximation
Yellow metals.png

Illumination - HDRI through Ground (yes, Ground works this way).
 
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