well a lot of the Dawn morphs have scaling baked in. This of course creates a dreadful problem when trying to match these morphs. I think that is why I stopped work on this set to be honest. When I make a morph with scaling like my v4 child morph, I make just the shape as the morph and hook in the scaling via internal coding. This lets Poser handle it with its conform to scaling.
Unfortunately I think Dawn was developed in DS which handles things very differently - there you scale down the figure, export that, then morph it and bring the whole mess in as a morph and pin the joint changes to the morph so everything bends properly. This makes it a nightmare to support morphs built that way in Poser. The irony is that if you build the morph the way I do in poser using the older method - morph then add scale (this time via ERC coding in the morph channel), DS handles it fine *lol*
I'll have a look but what I might have to do is figure the scaling % for each morph that needs it and write a tutorial that walks you through adding the scaling as a dependent parameter to the morph. Not beginner level stuff I'm afraid, but for a content creator probably not too difficult.
LM
Unfortunately I think Dawn was developed in DS which handles things very differently - there you scale down the figure, export that, then morph it and bring the whole mess in as a morph and pin the joint changes to the morph so everything bends properly. This makes it a nightmare to support morphs built that way in Poser. The irony is that if you build the morph the way I do in poser using the older method - morph then add scale (this time via ERC coding in the morph channel), DS handles it fine *lol*
I'll have a look but what I might have to do is figure the scaling % for each morph that needs it and write a tutorial that walks you through adding the scaling as a dependent parameter to the morph. Not beginner level stuff I'm afraid, but for a content creator probably not too difficult.
LM