Mythocentric
Extraordinary
Thank you for your reply Ken. Quality environments are always welcome!
I think the limitations with the PLE versions is in it's ability to export to anything outside of Vue. I believe the export to .obj is only available the studio ($$$) and designer ($$) versions I have designer and it does export to .obj
I worked this morning and cutting doen the polygon count on my Great Basin Sagebrush while thickening and adding height-- it looks a lot more like the actual species now. I'm guessing the overall model is going to come in at about 200-225K polygons when done.
View attachment 14861
I hope you don't cut down the polys TOO much, because the plants branches don't bend in a nice round way, they go at right angles... one of my pet peeves about plants than can't be subdivided... branches that don't look natural... and we do want/need close up environs.... REALLY looking forward to this, Ken!
OH cool Thanks, Ken... I use subD all the time (however, I can't on the birds, because they are so complex I guess) ... so even my lil 'ol Poser 2014 does a great job on plants and trees that ALLOW me to! Some plants and objects (made by other merchants) shoot vertices off wildly when trying to use SubD.... but shouldn't be the case in yours, since you are suggesting we use it for your environments.... (and shame on me, I havn't used the kiwi set yet... so many models, so little time!)
I do appreciate the balancing act.... and I'll be patient for the "color renders" of this new nature environment... I LOVE (and can still smell them in my memory) sage brush of the desert worlds...
I am still working on that 'Bluey' (Blue-tongued skink) which turned out to be more challenging than I originally expected it to be; there are 3 very different patterned species.
Thanks Ken. Watched a few of the xFrog tutorials. Yea, a bit too strange for how my mind is wired! lol I have an older version of E's program (Vue 2014) but always hated that I had no live view it was always in wireframe and that's also confusing to my mind. Unless that's changed....
My pleasure Ken and sorry for the late reply my notifications bottomed out again. Plus I am super busy at the mo.Okay, I've rounded the corner on Volume III, the rest of the week will be spent doing seam corrections, building the DS version and creating some promo renders. Thanks to some guidance from Szark (thank-you!), I will be creating an alternate set of iRay friendly materials.