Szark
Awesome
Thank you The light is the same just a different sun poisition...but this one is also less saturated which was pointed out in the first one. I must admit this one is more real for the less saturated colours. I do think the sun intensity could have done with increasing a little but I am happy to leave there and call it DONE.2 different lighting effects - I do like that even better, but I still like the other as well!
Thanks Ken thanks for the fun.nice work!
Thanks Chris. Yeah the difference in not having enough time and making time to do it better. The eye reflection gave the image title. To get lighter shadows in this image I just took Crush Blacks (Iray Tone Mapping Render Settings) down by .05 and left the Sun/Sky at default with Sun position by the Iray Sun Dial found in the Render Setting Preset Tab.Looks like you have more reflective light into the shadow side of the face. This is an improvement, and the eye looks better as well.
Excellent work Szark!! Impressive attention to details.
And now that I look at them side by side, you've done quite a bit more than what I mentioned. Some very nice tweaking.
Thank you ChrisPosted new "On The Edge" image on fbook page.
Thank you Miss BExcellent rework Szark. I liked the original render, but loving this one even more.
Nice thing baout Iray is settting the sun position whilst having almost instant feedback.@Szark :
Chris said it!!!!
I spend hours posing, experimenting with lighting... I feel that detail work is so central to creating art that is as good as it can be!
Got them and yet to install and play. I'm thinking Gila in Vue, with making a micromanagement..well shall see if I get the time.View attachment 14395
Volume II is out!
I should also alert everyone that there are updates to the Base Set and Volume I (if you bought them before today 12Aug16).
These updates correct a small issue in the CR2 when using the Gila Monster, some issues in the DAZ Studio version in both sets (regarding the GilaMonster morph) and include the missing skink from Volume I in both versions.