Indeed! Just Chill, Ms. Light. Rest up. Did you like music of the 70's or is Mr. Postman, more your style?
It's not the programs in question.
This has happened to me twice and I recognize what's happening. Your hard drive is failing. More and more sectors are becoming corrupted. Your drive will fail. You need to gain a new hard drive and move everything from your drive to the new drive. You may be able to rescue some clusters but I am telling your hard drive is failing.
The first time I dealt with a corrupted drive it only lost one file. It was called runtime and it couldn't be retrieved. At least you were wise enough to use have a working backup. The second time it happened I lost more files than I cared to count. Freebie downloads disappear, you may be too stubborn (I am) to pay Content Paradise for storing your content. Anything that you didnt backup from RDNA may be gone. Act now.
From one who knows.
Good Work. Smart moves. You can see the failures mount as they affect your favorite program. I have some custom characters for my comic. Because they require use of the morph brush to fit clothes properly, I save the fitting of these clothes as a PZ3 and a Cr2. When the drive was failing, both files would end up corrupted. Finally the drive failed and during it's last legs I was able to copy the texture, geometry and material files over. I had the face files on a different hard drive just in case and I was able to one by one restore all of my characters.
Isn't it something how our computer chairs are our friends?
I just recently purchased a 3TB SATA, in terms of storage capacity, how many SSD drives would it take to equal that?
The SSD did come to mind but I could not understand the difference in storage so chose SATA instead.
Yes, and those pins on the IDE drives bent way too easy, then the drive was useless.
So I guess I did better for storage space than for the price than with SSD.
One thing most people don't understand too, is that even tons of memory will not speed up a drive if there is not enough free space on it.
I need to get my 3TB formatted, forgot to get a pre-formatted one, then start cleaning anything but main programs from my laptop.
It will be an external drive.
This laptop is getting clogged.
@Faery_Light SSDs are essentially a big flash drive. They are especially well suited for laptops, which are more susceptible to getting bumped about, because the SSD is impervious to bumps/jolts.
Hard drive speed has only negligible influence on render speed. I use them in those servers which have laptop hard drive bays; the 256GB size is plenty for a render slave which only has Firefly/Superfly, Lux, and HyperVue render engines installed. I have some larger SSDs in workstations, but they're a luxury, not a necessity.
Render speed depends on the number of processor cores and the clockspeed of those processor cores.
When evaluating used server blades/workstations for purchase, I multiply the number of cores times the clockspeed to get a measure of rendering power (call it "coreXclock").
For example, a HyperThreaded quad-core Core i7 @3.2GHz would give you a coreXclock = 4x2x3.2 = 25.6
note: 4 cores X 2 threads per core (HyperThreading) X 3.2 GHz clockspeed
A used server/workstation with a pair of X5650 Xeons (H/T hex-core @2.66GHz) would yield a coreXcloxk = 2x6x2x2.66 = 63.84, well more than double the Core i7's rendering muscle.
note: 2 CPU X 6 cores each X 2 threads per core (HyperThreading) X 2.66 GHz clockspeed
Memory is generally not the bottleneck, so I'd not place much importance on memory clockspeed. What *is* critical is that you have enough memory that the render engine never has to use the hard drive to make up a shortfall in memory. "Disk swapping" is about a thousand times slower than RAM, and it will quickly wear out your hard drive.
As long as you have enough RAM that you never approach 100% memory use, adding more RAM won't speed rendering. I have a lot of RAM in my machines because my personal rendering habits tend toward big scenes with complex materials and high quality settings. Someone who does character portraiture could get away with having only a fraction of my RAM.
@Hornet3d does fairly extravagant scenes and would probably benefit from more RAM than most other people would need.
The USB connection would be slower than SATA connection. USB3 is much faster than USB2.
You can get a PCIe card with an external SATA connection. Judgement call as to whether it's worth the time/cost.
Once you go beyond 32GB RAM capacity, you're in server/workstation motherboard territory. When that day comes, I heartily recommend a dual-CPU board.
You can outrun one of my $50 old used Xeon processors with a shiny new expensive Core i7 ; but you'll find it very hard to outrun two old $50 Xeons. View attachment 36453
My laptop has the Intel core 15 7th gen processors with 8 gb RAM and a 1TB drive.
I've already used half that disk space but clean it out when some work is finished and need to do new.
That is where my external drives get used for the storage so I always have the finished work on them.
My desktop that I recently got back, loaned it to my brother till he replaced it, has 16 gb RAM and I think it was a dual core processor .
3D art takes a lot of storage and it does use a lot of memory when rendering.
I don't generally do large, complex scenes, my work is more in texturing products.