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Mesh being affected by bone rotation?

In Blender, I'm modeling a character, and I'm having an issue with the section of the leg and buttocks. The buttocks part of the mesh is being affected by the bone rotation of the leg.

I removed the weight paint, but it still happened.

I tried to reposition the bone so that it's not inside of the mesh that I don't want to be affected, but it still happened.

Why is this happening? What can I do to fix it?
 
Okay, so I found out what was wrong with it. I found that another bone had weight paints that were connected to the buttocks. Once I removed that, it started working. However, now there's a different issue. The movement is very sharp, choppy, and unrealistic. Is there a way I can get it to move more fluid and realistically?
 
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