Hmmm, so skin maps would be a flat color with bits like freckles and moles but zero shadows or highlights? I wonder how one would create such a flat map?Albedo maps are diffuse texture maps with no lighting information, shadows, highlights and AO. This is why procedural made maps that FilterForge and Substance Designer make are most often better than photographed made maps.
Without any light info you also wont have any translucency or SSS as it's the light penetrating the multiple layers of our skin that gives us that, which means you also wont see any blood vessels, nor any pigmentation so all skins would be pretty much the same color regardless of it's ethnic background.Hmmm, so skin maps would be a flat color with bits like freckles and moles but zero shadows or highlights? I wonder how one would create such a flat map?
I've been thinking about this Bejaymac and wondering if the thing to provide that would be those coloured subdermal mats you see sometimes subsurface texture maps - Google SearchWithout any light info you also wont have any translucency or SSS as it's the light penetrating the multiple layers of our skin that gives us that, which means you also wont see any blood vessels, nor any pigmentation so all skins would be pretty much the same color regardless of it's ethnic background.
I know the feeling, Szark. my apps of choice now are Blender and Poser. And frankly, I'm starting to spend more time in Blender than Poser.Thanks Pen. I think folks should do what I did, choose a program and stick with it. Concentrate on that one or two programs. I have totally dropped Bryce, Carrara and Poser in favour of DS and Vue. This leaves me more time to learn more.
...so how do you do Iray SSS?