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I Just Wanted to Post an Image Thread

Ken1171

Esteemed
Contributing Artist
Added IronMan, but some of the sculpted details render as dents in Poser for lack of micro-poly displacement. Geez, hard surfaces are a :alien: to model. The texture painting is meh - maybe I will have steady hands in the next life. :p

Rendered in Poser with Superfly + HDRI.

Ironman.jpg
 

KageRyu

Lost Mad Soul
Contributing Artist
It was made using my 3D-AI-2D workflow with the OpenPose Poser plugin, where DawnSE has provided the general pose and camera framing. Even though I used a stylized cartoon style, we can clearly see she matches DawnSE default body shape and proportions. For all figures I tried, DawnSE was the one that works best with this workflow.
One of these days, if you are willing, and time permitting, I would like to have a detailed discussion on this process? I really would like to make my various projects more animation like. Right now though my mind is overloaded dealing with other pressing issues,
 

Ken1171

Esteemed
Contributing Artist
One of these days, if you are willing, and time permitting, I would like to have a detailed discussion on this process? I really would like to make my various projects more animation like. Right now though my mind is overloaded dealing with other pressing issues,

Sure thing. Have been doing 3D-AI-2D for almost 3 years now (since 2022). :)
 

Ken1171

Esteemed
Contributing Artist
More vertex pushing in Blender. It's the ultimate hell to UV map in Blender, so I just did in 3DSMAX instead. Done everything else in Blender, though. I did single crossed straps before, so now it's time for DOUBLE crossed straps. Once properly UV mapped, I painted it in Blender. Painting double-sided straps is particularly challenging. Testing on DawnSE in Poser but can refit to any figure. It's not rigged yet, just a prototype at this point.

Sandals_Dawn.jpg
 
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