Thanks for the info, Hornet. I've been over to Rendo and I've wishlisted nearly the entire Dryjack store!
I hope you consider this for what it is, a critique, not a criticism. I think they're heads are slightly too big for their bodies. It may be the scaling, it may be intentional or it may be the perspective. Also her left knee looks like it's sinking into the stone.View attachment 13942
When Caoimhe ran off and left him Turlough thought for a moment she had abandoned him, she had other plans. She didn't think she could kill it but placed in the right spot she thought an arrow might distract it.
I hope you consider this for what it is, a critique, not a criticism. I think they're heads are slightly too big for their bodies. It may be the scaling, it may be intentional or it may be the perspective. Also her left knee looks like it's sinking into the stone.
Now that I look at it closely, his left foot looks like it, too, could be ever so slightly in the ground. I know what you mean about the slight "nudges" that occur, and I usually sit with my left hand hovering over the Ctrl and Z keys, just in case.
Perfect scenario for the use of IK, Hornet. Turn IK on, select the foot and quickly click once on the up (or down) arrow on either end of the dial. The foot will rise in small increments for each click. You can stop when you get the foot where you desire. A lot of people don't like to use IK, but I love it. Moving the foot this way makes all the adjoining joints move and look naturally.
IK probably isn't at it's best for overall posing though, but I like to use it for tweaking mainly when posing the hands and arms and feet and legs.Thanks for that, never thought of doing that way, but it makes sense.
IK probably isn't at it's best for overall posing though, but I like to use it for tweaking mainly when posing the hands and arms and feet and legs.
Don't forget that part of what you are seeing could be a difference in rendered displacement/normals and what you see in the preview screen.
It may appear in preview that you have the models placed well and the final render does something different because of displacement and/or normal map use.
And, I do have to agree with Earl that her head is too large for her body. The proportions are off a bit. She's a great character for Dawn and you have done an amazing job, but that one little sniggle (is that a word, LOL!) really throws it off.
Don't forget that part of what you are seeing could be a difference in rendered displacement/normals and what you see in the preview screen.
I used to do a LOT of poses for V4, so I have had experience with using IK. I'm thinking off starting my own blog, there's a thread about it in the Meadows forum. but now you've given me an idea for one of my first articles. Posing using IK.That is so useful. I tend to use commercial poses to get me close to where I want to be and go from there but as the figures I use have been scaled the placement of the hands and feet are often slightly out, even on the commercial pose. Using IK to make small adjustments to the hands and feet is going ot be a real time saver for me.