Well, it's mainly been simple stuff like trying to get the materials into something I liked, and yet worked together with the original textures. I liked *parts* of the original textures. Then I had to patch the holes where the base model has a couple of niches in awkward places, and raising the floor so the window seat is at the level of a chair, giving it a new ceiling, and things like that.
I finally even separated the middle part of the side walls out into separate matt zones so I can turn them off and get a camera directly across from the desk on either side. Incrementalism is a thing...
I finally even separated the middle part of the side walls out into separate matt zones so I can turn them off and get a camera directly across from the desk on either side. Incrementalism is a thing...