View media item 3519
Kitbashed some alternate-history dieselpunk planes for a larger project.
Poser Pro 11 and Superfly.
The family that flies together...? And thank you.Great work, James. That's quite the family for a family portrait.
I love the render and the kitbash. Always nice to have something a little bit different.
She had hated the the mission the moment it had been laid out, a single craft, flying low and with radio silence and straight into enemy territory. They needed the information that was for sure but this was a dangerous mission, flying low at speed was deadly at the best of times but on this planet with the varying gravitational pull it could be suicidal. If that was not bad enough the thought of being discovered in their air space was not something she cared to think about. No, she hated the mission but she hated more that he had been chosen to fly it, now as his craft came into view she relaxed for the first time in hours. Only now was she aware of just how concerned and anxious she had been.
View attachment 29164
I really like your render James, and if you're looking for really well modeled 3D spacecraft, I can recommend theschell's site, Schell's Armour Works, as he's an amazing modeller of all types of planes.Thank you, @Hornet3d. I'm not a cg modeller at present, so I have to fall back on what I used to do when I was a kid with plastic model kits.
I really like your render James, and if you're looking for really well modeled 3D spacecraft, I can recommend theschell's site, Schell's Armour Works, as he's an amazing modeller of all types of planes.
BIG PING for Knowledge! Thanks Seachna!It can be done, but not as gracefully or as easily as Superfly does it.
You must make a template of the mesh to use as a discriminator map. Firefly MAT shown (in Pro 2014):
View attachment 29182 View attachment 29183
P11's Pauline as Cortana, the holographic AI from the Halo game series:
...and Pauline as a fire sprite:
She sure lights up the place!
@James R. Yes, you will be able to use these! Remember, Queue Manager does not distribute a singleton render across a network; I have to do these on one machine.
That being said, be forewarned that using the doll (or other meshlight) to light a scene will take longer to get a clean render, compared to using Poser lights. Best/faster results can be had using weak Poser lights to supplement the mesh lighting.
In the Superfly settings, give extra samples to transmission, and maybe 8 transmission bounces. That's because this special effect uses refraction, and refraction is a transmissive phenomenon. You'll also want to give maybe 16 mesh light samples.
Because neither the Cortana scene nor the fire sprite scene used any volumetric effects, I set volume samples and volume bounces to zero; that saves noticeable render time.
Your perception is correct; bucket rendering is somewhat faster than progressive mode. You might use progressive mode to quickly get an impression of the entire scene, cancel and make any needed adjustments, then for the final render, use buckets.
The bucket size should be a common denominator of both the height and width of the render (in pixels).
For example, if rendering at 1200x750 pixels, I might choose a 25 pixel bucket size, or 30, or 50. If you don't use a common denominator bucket size, the buckets at the edges will be fractional sizes, yet will take as long as full size buckets, wasting render time.
Even if using progressive mode, you need to specify a bucket size.
...do the settings for progressive renders also affect bucket renders?
Yes, that would be nice. With a manual override option, in case I'm doing something oddball, which I often am....Wouldn't it be nice if Poser itself just knew this stuff and could optimize things on its own?