What makes it difficult is the leaves on everything are solid white squares in my preview window and block out everything because they use a Superfly cycles material. It makes posing and camera angling a little difficult. I might have to figure out how to hide all leaves and try getting everything into place that way then bring the leaves back but I think they are grouped with the rocks rather than separate. :/
Two ideas for hiding the leaves while you work out a camera angle: change the item's Display mode to wireframe OR go to material zone for the leaves and make them fully transparent.
I only just now saw this thread, but I agree with many of the comments that were made about the original and also about the revision. I really like the wider aspect ratio of the revision, but if it were my scene, the first thing I'd do is move the camera around a LOT until I found the most dynamic angle for the scene -- and that's not going to be "straight on" like a snapshot of friends. Cuz they aren't friends ;-)
On a related note: whose POV do you want us, the audience, to take? Right now it seems sorta like we're meant to see things from the tiger's POV, only if that were the case, I suspect the man would be much larger and clearer than the background (since that's what the tiger would be focusing on). If you want us to see things from Indy's point of view, then the camera angle may need to change dramatically.
I'd also experiment with the Perspective dial on the Main Camera (if that's the one you're using), as it will automatically adjust several parameters that will either make the subjects appear closer together (along the z axis) or make them appear further apart (again, along the z axis). Right now everything seems a bit too close together, so you might find it more helpful to spin the Perspective dial to the left. (I find it helpful to "memorize" the camera position first before I use the Perspective dial, so that it's easy to get back to "zero," since the Perspective dial has no value associated with it.)
As for DOF, I'm rarely happy with the way that works out in Firefly, but I've had some luck enabling a Z Depth pass in the Firefly auxiliary render options and then using that as the "mask" for the Lens Blur filter in Photoshop. That would require that you use Firefly, however. I don't use Superfly, so I can't help you there
Hope this isn't coming too late to be of any use!!