So I ran into something very frustrating the other day. I've been spending some time carefully adding some trim to an outfit I'm creating. Like a lot of time, because I wanted to keep the gold border on either side of it, but also ideally have it slightly smaller where the trim 'attaches' to the rest of the outfit.
So I was carefully linking things up along the template I had made (using the Export UV layout from Blender, this might be important) and after lots of tweaking and moving things over one or two pixels at a time, I had it, my vest looked the way I wanted. So I went on to work on textures on some other parts of the outfit. I hadn't at this point switched my render engine from Superfly to Firefly, because I'd really only been working on the image and bump maps, and had started dealing with other settings yet.
And then I did finally switch to Firefly and found my image maps didn't work at all. The first one is Superfly and second is Firefly:
You can see it mostly where the trim curves around the corners, but there's definite 'white' space from the image map showing up.
Which is really really really annoying! I do know a couple ways to fix it, probably I'll just do some cloning of the gold around the edges, but I thought I would post this as a warning to others.
And if you are interested, I had started with an extended area around the islands on the UV, because I know that you often do get white space if you make things match the islands exactly. But because I was lining things up very exactly, I wasn't really worried about that, just how it looked when I'd load the new image map into Poser.
I do kind of wonder if the reason that the UV was so accurate for Superfly is because I did make the UV in Blender, and Superfly is based off of cycles.
The lesson for next time is when doing this, use Firefly to test with, not Superfly.
So I was carefully linking things up along the template I had made (using the Export UV layout from Blender, this might be important) and after lots of tweaking and moving things over one or two pixels at a time, I had it, my vest looked the way I wanted. So I went on to work on textures on some other parts of the outfit. I hadn't at this point switched my render engine from Superfly to Firefly, because I'd really only been working on the image and bump maps, and had started dealing with other settings yet.
And then I did finally switch to Firefly and found my image maps didn't work at all. The first one is Superfly and second is Firefly:
You can see it mostly where the trim curves around the corners, but there's definite 'white' space from the image map showing up.
Which is really really really annoying! I do know a couple ways to fix it, probably I'll just do some cloning of the gold around the edges, but I thought I would post this as a warning to others.
And if you are interested, I had started with an extended area around the islands on the UV, because I know that you often do get white space if you make things match the islands exactly. But because I was lining things up very exactly, I wasn't really worried about that, just how it looked when I'd load the new image map into Poser.
I do kind of wonder if the reason that the UV was so accurate for Superfly is because I did make the UV in Blender, and Superfly is based off of cycles.
The lesson for next time is when doing this, use Firefly to test with, not Superfly.