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Editing a scene file outside of Poser?

Discussion in 'The Meadow' started by TaishoBee, Jan 21, 2019.

  1. TaishoBee

    TaishoBee Adventurous

    Hi all,

    I use Poser Pro 11. Windows 10.

    I'm currently looking for a program to correct a mistake I made.

    I have a pz3 saved that I accidentally duplicated a hair file, the hair is very high resolution (Dolly Changeable Hair for Genesis 3 Female) and now I run out of memory when trying to open the scene in Poser.

    My question is, is it possible to delete the duplicate hair with something like P3DO so that I can salvage my work?
     
  2. HaiGan

    HaiGan Engaged Contributing Artist

    You could try PZ3Editor Lite from PhilC Designs (available on chareCG) for manual editing (make a backup first).

    You could try removing the hair from all its locations within the Poser runtime folder, so that Poser cannot find the files when it loads up the scene. Tell Poser not to keep looking for missing files when it asks. Save the scene file (use a different name so as not to overwrite the old one), then put the hair back in its places in the runtime and load it into the scene again.

    As a last resort if you had everything set up apart from the hair, open the scene in Daz Studio and export it all as an .obj that you can import back into Poser. You'll still need to redo any lighting and camera setup and will probably need to check the textures.
     
    Gisela likes this.
  3. Sunfire

    Sunfire One Busy Little Bee QAV-BEE Contributing Artist

    You could also use a text editor, like Editpad, I would advise against note pad or word pad, and look for instances of reference to the hair. And very carefully remove the second reference. You'd have to be very careful though that all you do is remove things and that you get all the accompanying brackets of all natures and punctuation.

    Or you could use that method and remove ALL instances of the hair, and then go back and put it back in.

    Again you'd want to save a back up before you start hand editing the file.
     
  4. Miss B

    Miss B Drawing Life 1 Pixel at a Time CV-BEE

    I was about to suggest this, but I see HaiGan beat me to it. ;)
     
  5. TaishoBee

    TaishoBee Adventurous

    I knew you guys would give me some ideas!!
     
  6. TaishoBee

    TaishoBee Adventurous

    I forgot to add that the file I'm trying to save is 410 MB and it's so big that the program hangs :( Notepad ++ loads it bit then goes into a hang too.
     
  7. HaiGan

    HaiGan Engaged Contributing Artist

    PZ3Editor can generally cope even with the bigger files (although it may take a long time to load up), and the Lite version is a free download.
     
  8. English Bob

    English Bob Adventurous

    I use Dimension3D's Poser File Editor nearly every time I use Poser, and I have yet to find a file it can't handle. It's probably the best value-for-money Poser product that I've ever bought. Ralf will be sadly missed. :(

    Poser File Editor

    I would add that if you're editing a scene file, to be sure to seek out all the parts of the object you're dealing with since they are spread out. As long as you maintain a backup copy the worst that can happen is that Poser will crash when it tries to open your modified file. :eek:
     
  9. Miss B

    Miss B Drawing Life 1 Pixel at a Time CV-BEE

    Interesting, as I use the PFE often as well, but I've never tried using it to edit a PZ3 file.
     
  10. English Bob

    English Bob Adventurous

    I've used it on scene files for all sorts of reasons: diagnosing a problem like missing files; reminding myself what I used in a scene; substituting a geometry file with different UV mapping after the scene was already set up, etc. I have actually used it for the purpose @TaishoBee describes, to chop out something cumbersome that was choking Poser.
     
  11. Miss B

    Miss B Drawing Life 1 Pixel at a Time CV-BEE

    Definitely good to know, that's for sure.
     
  12. carmen indorato

    carmen indorato Extraordinary

    One of things I wish Poser had was what I got so used to using in Quark and other page layout apps a
    COLLECT FOR OUTPUT function.
    It was so nice finishing a scene with all the parts in place and then Run Collect For Output and have all the files in the scene be transferred to one folder so the whole scene and components and textures etc., can be saved in one place to easier transfer to another computer or render source off site.
     
    Rae134 likes this.
  13. Satira Capriccio

    Satira Capriccio Distinguished CV-BEE Contributing Artist

    Poser has CollectSceneInventory (Scripts / Utilities / CollectSceneInventory) which is used to submit an issue to support (which I had to do once) or to archive the scene.
     
    Miss B likes this.
  14. TaishoBee

    TaishoBee Adventurous

    Wow, learning a lot here.

    @HaiGan Okay, I'll give it as long as it needs. PhilC's program works, but I'm still waiting on it to finish.

    @English Bob I miss them too. Hmm, I don't have the 26 right now or I'd try that.
     
  15. HaiGan

    HaiGan Engaged Contributing Artist

    If using PZ3 editor, to be totally certain of keeping the brackets matching you can right-click delete items from the left-hand pane, and that will handle keeping the brackets correct for you. However, it will update the whole file every time you do that, which can take a lot of time for a large file. If deleting a lot of items all in sequence in a large file I find it quicker to use the right-hand pane but it does mean taking HUGE care over the brackets.
     
  16. carmen indorato

    carmen indorato Extraordinary

    WOW! Blows me away.
    So, once I archive the .pz3 and have it in a separate folder with all the Geometry, props textures etc in the same folder (does it put these items in a separate Runtime folder Heirarchy or just as folders or thrown together in one folder)?
    And I can bur to DVD and open a year later and have everything that created that file in one place to re-set-up and render?
     
  17. Miss B

    Miss B Drawing Life 1 Pixel at a Time CV-BEE

    WHOA, I never knew that! Thanks for the link Satira.
     
  18. TaishoBee

    TaishoBee Adventurous

    Okay!! I got it open in D3d's Poser file editor 3 and I found the first hair files. How do I select all of it and delete it?
     
  19. HaiGan

    HaiGan Engaged Contributing Artist

    I don't have that specific editor, but I'm guessing there's a right-click menu if you select an item, with a delete option somewhere. Is the hair a hair object, a prop, or a conforming figure? It will make a difference on what you need to search for.

    Prop: Delete everything nested within prop HAIRNAME by selecting that title while the list is collapsed and then selecting delete, for each copy of the hair
    Hair Object: You are looking for two occurrences of 'prop figureHAIR' for each copy of the hair object, one (for each) somewhere around the middle of the file and the other somewhere around the end. If it displays everything nested beneath titles, just delete the whole section by selecting it while the list is collapsed.
    Conforming Hair: The most complex, as everytgig will not be nested into a single line when the file summary lit thing on the left is collapsed. You are looking for 'figureResFile' with the name of the hair associated with it, and you need to delete it along with ALL the actors underneath it UNTIL you reach the next figure or prop, for each copy of the hair, once somewhere around the middle of the file and again somewhere around the end.

    And no doubt if I made any explanatory errors in that someone else will be along to pick me up on it.
     
  20. English Bob

    English Bob Adventurous

    Does the hair appear as a prop, or as a conforming figure? (The first will have a 'prop' line followed by the name of the hair, the second will have a figureResFile line which points to the geometry file.)

    I looked up the hair that you're using, and I see it's for Genesis 3 only, so I assume you loaded it using DSON or possibly D3D's XL library? I don't have an example file to hand which uses that method, but I have a feeling that the scene file may appear different for items loaded via DSON. Could you post a screenshot of the PFE window showing the entries you've found?
     

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