Something I did figure out while modeling the bottles for the beer. All I have to do is create one of most everything, like One can of soup, one loaf of bread, one box of crackers, etc. I can texture it with a Master UV map, that I can swap out for different brands. Then, I can use Blender's array modifier to create all the duplicates of the products to stock the shelves. I just have to keep that one original model as low poly as I can.Oh definitely understand. I can't imagine anyone creating 25-30 cans of Campbell's soup just to make it look more realistic, and I don't know of any way, as yet, for Poser to do instancing. Not even sure if the latest version of DS does it, though it might.
Well, I made the beer six pack with the array modifier, So yeah they're duplicates of each other. If I can keep the initial model low poly to begin with and keep the array count relatively modest 4-5 bottles, boxes and bags of products lined up on the shelves it shouldn't be an issue. In fact, I can even array the shelves now that I think about it. Anybody know what the polycount with V4 was?I haven't used Illustrator in years (at least one computer ago), and it's great software, but like everything Adobe, expensive.
As far as the Blender array modifier, yes, that would be the way to go. I'm just wondering if you would then be able to export the arrayed objects for use in Poser or DS, or would it then make it too heavy (in megabytes)?