ShvrDavid
Motivated
As previously mentioned, mixing morphs in moderation is used a lot.
Something that wasn't mentioned (at least I have not seen it mentioned, lol) is keeping all the morphs you come up with. There is nothing wrong with going back and reworking a morph. But when you rework it too many times, you have a completely different look and scrapped another one you already made.
I have a bad habit of doing that myself. Still trying to break it at times to this day. Sometimes I will take a morph that doesn't quite look right and split into multiple morphs. Say for example, extract an eye area morph out of a full face one, then the nose wrinkle, etc. After you have a lot of split up morphs, you have tons of possibilities, including for making new morphs that just combine ones you already made.
I don't think you can have too many face morphs. The trick is picking the final ones, naming, organizing them, and getting the widest range of expressions possible with the ones you have.
Something that wasn't mentioned (at least I have not seen it mentioned, lol) is keeping all the morphs you come up with. There is nothing wrong with going back and reworking a morph. But when you rework it too many times, you have a completely different look and scrapped another one you already made.
I have a bad habit of doing that myself. Still trying to break it at times to this day. Sometimes I will take a morph that doesn't quite look right and split into multiple morphs. Say for example, extract an eye area morph out of a full face one, then the nose wrinkle, etc. After you have a lot of split up morphs, you have tons of possibilities, including for making new morphs that just combine ones you already made.
I don't think you can have too many face morphs. The trick is picking the final ones, naming, organizing them, and getting the widest range of expressions possible with the ones you have.