That wouldn't surprise me, as a lot, if not all, HW products have reusable UVs from one to the another.As for the UVs, I have heard rumors that they will be compatible with the current one, so textures can be reused with Dawn 2.0.
That wouldn't surprise me, as a lot, if not all, HW products have reusable UVs from one to the another.As for the UVs, I have heard rumors that they will be compatible with the current one, so textures can be reused with Dawn 2.0.
Looks fantastic so far Chris!
First, some feedback - the side of the chest ... I've been back and forth in my head, but I've decided to ask you to consider reverting to the original version as in my opinion the muscles in that area have forms too subtle to be carried in the base mesh without increasing resolution. The original mesh topology (as on p12) would make it easier to find those shapes in a sculpt that could be baked down to either high-res morphs or maps, while the current topology looks ... well, scrappy. It looks like that area has a much higher density of poles and a compromised edge flow compared to the rest of the mesh - which is looking very clean.
Second, a request - could you post an orthographic (i.e. no perspective camera) front, back and sides view? I'm interested in seeing overall proportion (I assume Dawn 2 will still be using the 8 head canon) and the centre line.
Third: UV's - anything to show? I'm weird, I like UV mapping so I'm itching to see
Dawn 2.0 is looking really great. I wish I had some useful feedback to give, but I've never developed any content for figures with resolutions as high as Poser and Daz Studio figures. I guess I will just enjoy my free education on the finer points of content creation while seated comfortably in the cheering section. Truth be told around the end 2013 I was all set to quit 3d art altogether. The last thing I was going to do was give Dawn a shot. I was not disappointed. It gave me hope for Poser and rekindled my interest. I have picked up steam with each iteration of Dawn (and Dusk), and I look forward to what Dawn 2.0 will bring.
Dawn 2.0 is looking really great. I wish I had some useful feedback to give, but I've never developed any content for figures with resolutions as high as Poser and Daz Studio figures. I guess I will just enjoy my free education on the finer points of content creation while seated comfortably in the cheering section. Truth be told around the end 2013 I was all set to quit 3d art altogether. The last thing I was going to do was give Dawn a shot. I was not disappointed. It gave me hope for Poser and rekindled my interest. I have picked up steam with each iteration of Dawn (and Dusk), and I look forward to what Dawn 2.0 will bring.
Chris, why is a five point polygon undesirable according to Ken 1171? I ask because I couldn't help but notice that right near the bottom of the outer rear calf muscle on Dawn, you have two of them practically connecting. Yes, I know that you said you hadn't gone into the lower legs and ankles yet, so I thought I'd ask.
agreed with the points about the feet (and hands). More detail shaping. The toes, and not just the Hivewire figures, reminds me of little sausages not toes. There is not allot of detail in the knuckles which lends to this strange appearance!
Yummmm..... sausages, and knuckles! Woooo doggies!
Chris, why is a five point polygon undesirable according to Ken 1171?
Her feet are abnormally huge and long in all aspects (I find them _much_ more "mannish" than her jaw), but more importantly, her toes and foot just aren't realistically shaped.
There are many things about Dawn that has annoyed me over the years, and most of them have already been covered. Except one, I think (at least I don't remember reading it in this thread), and that's her teeth. IMO, her current set looks like badly made dentures, very straight and uniform. No one has real teeth like that.
Hum, would you prefer to see more teeth morph options? Perhaps we leave the base teeth straight as general?
I'll look them over when I get to the teeth and gums. I'm planning to rework them on the new Dawn last, before UV work and morphs.