Would cleavage reduction be more successful if the morph is available in the main character rather than as an add-on? When Dawn 2 wears sweaters or tight jeans I'd like for them to fit realistically rather than shrink-wrapped.
Sickleyield and Zev0 have provided fix morphs for Genesis, but they are often less than perfect. But if Dawn 2 had bridges available between her breasts and buttocks out of the box, would that provide the realism I seek?
I think a set of "second skin" morphs would be handy. Assuming Poser had micro displacement for superfly (future feature), or that it handled shadows in superfly displacement correctly (p12 bug, I think), a lot of stuff could be handled using those morphs. Basic underwear, leotards, tights, leggings, athletic shorts. Including a "sock morph" or toe-cap would be sweet. You could use displacement map for the thickness and hems and you're set. Like the leggings from hamleon.
For non-second skin, the morphs should be in the clothing item. Like for semi-transparent top. You don't want the body to have the morph, just the cloth.
Maybe they also belong in an HR cloth dev rig, like what La Femme has.
I think that with a figure, any scripts, rigs, meshes, workflows, textures, etc. that can help developers more easily produce products for the figure are a necessity.
If a person could mesh/sculpt a mesh blender, then rig it very quickly in Poser and DS, more products will happen quicker. There's only about a bajillion products for V4 that are good meshes but a PITA to rig for a new figure. I'd be perfectly willing to buy "new" (updated) things that are for Dawn 2, with superfly/iray mats, so long as they move nicely with Dawn2. Make that easy for vendors, which makes it easy for consumers!
That's what always tanks a figure: a less than critical mass of products. A function of market size and how much effort it takes to make. Dawn 2, being the successor to V4 (1. cross platform, 2. state of the art, 3. more than a single supporting store) has that potential. Exciting O.O