FairyFantastic
Awesome
very good hun
Is the waistband a separate mat zone, or is there an actual seam there? You can still have a waistband effect with just a different mat zone, though I would probably call it bottom trim, as it's not really at her waist.
No, I've heard folks refer to something like that as a waistband, but as a daughter of a seamstress, I grew up thinking a waistband was the band around the top of a skirt or pair of pants, which is at the waist.
I'm curious though, why the seam there? That's probably what's giving you the problem. I wouldn't put a seam there, or around the neckline. It may just be me, but I don't see the necessity for those kinds of seams.
OK, that was going to be my next question, as I adjusted Sanbie's original mesh of the Cutie Pie Dress in Blender to have that exact same look, though I did it because I couldn't texture Sanbie's UV Map because her turned in mesh wasn't showing on the UV Map of her mesh. It was hiding behind the front facing polys.So, I don't think it's seam related, but possibly more related to the fact that those areas (collar, waistband, cuffs) have an extra layer of polys on the inside to give the cloth some real thickness and avoid the paper doll clothing appearance. I'd bet if I removed that inner layer of polys, the cloth would hold up better and not break apart. I just don't want the shirt to look like paper is all.
No, I've heard folks refer to something like that as a waistband, but as a daughter of a seamstress, I grew up thinking a waistband was the band around the top of a skirt or pair of pants, which is at the waist.
Also, though, the seams are not the cause. I thought that myself, but if you look at the collar/neck, the mesh breaks apart on that area also when cloth simmed. And it is not breaking near a seam, but up near the top, center/front of the collar, where there is no seam at all. So, I don't think it's seam related, but possibly more related to the fact that those areas (collar, waistband, cuffs) have an extra layer of polys on the inside to give the cloth some real thickness and avoid the paper doll clothing appearance. I'd bet if I removed that inner layer of polys, the cloth would hold up better and not break apart. I just don't want the shirt to look like paper is all.
You know GG, you and I are on the same wave length, because I was just thinking the same thing. Shelly did that with her Basics 2 set for Dawn. The shorter short-sleeved top has that kind of bottom, as well as the short sleeves. Seliah, take a look at her 2nd promo for that set, and you'll see what I mean. I think that's the look GG is describing, and maybe the answer to what you're trying to do.If you're trying to avoid it looking thin there, you might try extruding? the polygons there. I'm only a very basic molder, so I may not be thinking about it right, but basically adding like a shelf around the top so that the collar is sort of like a bracket [
I don't know if that makes sense, but this is looking really good, and I like all the material zones, so the it can be textured a lot of different ways.
If you do have an inner layer of polygons there, that is probably exactly the problem. Cloth simulations in Poser try to lay the backface of the cloth surface against the front face of the collision object.
You know GG, you and I are on the same wave length, because I was just thinking the same thing. Shelly did that with her Basics 2 set for Dawn. The shorter short-sleeved top has that kind of bottom, as well as the short sleeves. Seliah, take a look at her 2nd promo for that set, and you'll see what I mean. I think that's the look GG is describing, and maybe the answer to what you're trying to do.
Of course, Shelly's is conforming and not dynamic, but it might work.
I think that there's a setting in the cloth room to affect thickness of the material on a sim, isn't there? I admit I only have done a couple of Poser cloth sims like... ever... and they're all in this thread with Dawn. LOL Still learning my way around the cloth room.
Quick question. LOL. For distributing something intended for the Poser cloth room - do I just save it out as a .pp2 file, or is there a different file type that I should be using?
There is a setting, but as I understand it, it just makes the cloth act thicker for the simulation. Of course I could be wrong, it might make it look thicker in other ways, especially if you have subdivided.
Yep, that's all you'll need to do. Basically the 'proper' way to distribute a dynamic item in Poser is just as a prop. So the .pp2 file is just fine.