I have been experimenting with cornea materials for CatsEyes that work with Cycles, and - as usual - the Physical Surface made the job quick and easy. And to make it better, my EZ-Mats work nicely with Physical Surface, so no changes are needed there. And since I am adding P11 nodes to her shaders, I have added SSS to the skin, which is really easy with the Physical Surface root.
As usual, SSS won't show up in most "normal" lighting situations, but the performance impact in Cycles is quite visible. In the test render below, I have added SSS to the skin and lips. It also shows the new cornea material rendered in Cycles. I guess I will have to do the same for the rest of the body now. It's so cool that in Poser 11 we can pick whatever rendering engine (FF or SF), and it will automatically pick the proper materials. Maybe a lot of people are taking for granted that SMS made FF and SF materials compatible. This is REALLY cool! ^___^
As usual, SSS won't show up in most "normal" lighting situations, but the performance impact in Cycles is quite visible. In the test render below, I have added SSS to the skin and lips. It also shows the new cornea material rendered in Cycles. I guess I will have to do the same for the rest of the body now. It's so cool that in Poser 11 we can pick whatever rendering engine (FF or SF), and it will automatically pick the proper materials. Maybe a lot of people are taking for granted that SMS made FF and SF materials compatible. This is REALLY cool! ^___^