Just a bit of "paperwork" before I start:
I will get started after I move files around, delete the empty folders and create Runtimes for each set. Weren't we only testing 2 sets of textures. Are there 2 sets that are priority for you (like 01 and 02)? I can't test all 6 at once since I also test for the store.
-The zips are not set up to properly extract for DS. They extract to an outside folder with a really long name called 'FL_RaeDesigns Bejeweled-DSJ2917 Bejeweled -n- Dazzled (Glittered, Glossed, Radiant, Shimmered, Sparkled) for the HW Horse'. They should just extract to '..\Animals\Hivewire Horse\'
-There are many different subfolders named 'Dazzled, Glittered, Glossed, Radiant, Shimmered, Sparkled' under that which I assume are each set. -The textures folder is not set up in the 'Runtime/Textures' format under each texture set. The folder is only named 'textures'. Each set will need a 'Runtime\Textures' folder so callouts aren't generated.
-There's empty extra unneeded subfolders under a couple of the Bejeweled Eyes folders. 'Bejeweled and Glittered' and 'Bejeweled and Sparkled' folders have 'Animals\HiveWireHorse\Materials'. Those are extras and need to be deleted.
-Under every set of Materials, there are subfolders named '\Materials\Faery_Light\FL-RaeDesigns BeJeweled\' then numbered 'Glossed' subfolders. Any way to shorten that string so it's not so long? Maybe just to something like ''\Materials\Faery_Light\Horse MATS\' followed by the numbered folders under that?
-Are all the folders named 'Glossed'? Shouldn't they be named for each different set like 'Dazzled', 'Glittered', Radiant', etc? Otherwise you have 10 Materials subfolders, all named Glossed.
Ok, am going to start then. Sorry, I'm a bit OCD about having files/folders in working order before I start. Blame my intense training many years ago.
I will get started after I move files around, delete the empty folders and create Runtimes for each set. Weren't we only testing 2 sets of textures. Are there 2 sets that are priority for you (like 01 and 02)? I can't test all 6 at once since I also test for the store.
-The zips are not set up to properly extract for DS. They extract to an outside folder with a really long name called 'FL_RaeDesigns Bejeweled-DSJ2917 Bejeweled -n- Dazzled (Glittered, Glossed, Radiant, Shimmered, Sparkled) for the HW Horse'. They should just extract to '..\Animals\Hivewire Horse\'
-There are many different subfolders named 'Dazzled, Glittered, Glossed, Radiant, Shimmered, Sparkled' under that which I assume are each set. -The textures folder is not set up in the 'Runtime/Textures' format under each texture set. The folder is only named 'textures'. Each set will need a 'Runtime\Textures' folder so callouts aren't generated.
-There's empty extra unneeded subfolders under a couple of the Bejeweled Eyes folders. 'Bejeweled and Glittered' and 'Bejeweled and Sparkled' folders have 'Animals\HiveWireHorse\Materials'. Those are extras and need to be deleted.
-Under every set of Materials, there are subfolders named '\Materials\Faery_Light\FL-RaeDesigns BeJeweled\' then numbered 'Glossed' subfolders. Any way to shorten that string so it's not so long? Maybe just to something like ''\Materials\Faery_Light\Horse MATS\' followed by the numbered folders under that?
-Are all the folders named 'Glossed'? Shouldn't they be named for each different set like 'Dazzled', 'Glittered', Radiant', etc? Otherwise you have 10 Materials subfolders, all named Glossed.
Ok, am going to start then. Sorry, I'm a bit OCD about having files/folders in working order before I start. Blame my intense training many years ago.