Okay so Miss B has already given me some wonderful help to get me started in Blender.
So this started over here where I'm trying to make my first piece of clothing. I created it in Marvelous Designer, which did do UV mapping for me. In fact if I take a screen shot of the UV map in MD and add it as a texture to my shaders, things mostly display correctly, except that I loose some resolution, and things are slightly misaligned.
In Blender however, I'm loosing the UV is close, but not quite right. I assume this has to do with how I'm importing it. To bring in my geometry I've been going to File -> Import -> .obj and then choosing all three of the files MD gives me.
So the three bottom files, ignoring the two .jpg which are the actual texture files. What I get is this:
Which is sort of the inverse of what I want. The black and green stripes are the main texture that should be on all the areas except the long thin pieces that are my trim. They should have a different texture.
So what am I doing wrong?
Also, once I do get it to display correctly, how do I export just the image of the UV map so I can work on it in a photoshop like program?
So this started over here where I'm trying to make my first piece of clothing. I created it in Marvelous Designer, which did do UV mapping for me. In fact if I take a screen shot of the UV map in MD and add it as a texture to my shaders, things mostly display correctly, except that I loose some resolution, and things are slightly misaligned.
In Blender however, I'm loosing the UV is close, but not quite right. I assume this has to do with how I'm importing it. To bring in my geometry I've been going to File -> Import -> .obj and then choosing all three of the files MD gives me.
Which is sort of the inverse of what I want. The black and green stripes are the main texture that should be on all the areas except the long thin pieces that are my trim. They should have a different texture.
So what am I doing wrong?
Also, once I do get it to display correctly, how do I export just the image of the UV map so I can work on it in a photoshop like program?