The face is what had stalled this character until I got my hands on Chris' more extended head morphs for Dusk. I wanted something that was at least vaguely reminiscent of some coastal tribes' racial features, and that simply wasn't possible with Dusk's stock/base morphs. It couldn't happen, and boy did I tear the dials apart in the process of trying!
Once I had gotten my hands on Chris' extended head morphs though, it dialed right up without any problems. There's still a LOT of places around the face where I seriously wish I had more direct control - and specifically more individual control to affect one part without ALSO affecting the other side. And there's still a lack in some ways to being able to achieve quite a full-blooded appearance. But for this character, it worked out well, and Nataani would not have happened without those extended head morphs. They were absolutely essential for this character.
You will find, though, that some of the morphs I ended up turning off their limits to get what I wanted out of the dials. I am so glad that Chris did NOT lock out the morphs the way Daz does. With a lot of Daz morphs, if I turn off their limits, the dang dials still don't do anything beyond their initially set (and often WAY too narrow a range) limits. That sort of limit lock-out actually ticks me off immensely, and is a great way to get me to NOT bother with making characters for a figure! LOL
Once I had gotten my hands on Chris' extended head morphs though, it dialed right up without any problems. There's still a LOT of places around the face where I seriously wish I had more direct control - and specifically more individual control to affect one part without ALSO affecting the other side. And there's still a lack in some ways to being able to achieve quite a full-blooded appearance. But for this character, it worked out well, and Nataani would not have happened without those extended head morphs. They were absolutely essential for this character.
You will find, though, that some of the morphs I ended up turning off their limits to get what I wanted out of the dials. I am so glad that Chris did NOT lock out the morphs the way Daz does. With a lot of Daz morphs, if I turn off their limits, the dang dials still don't do anything beyond their initially set (and often WAY too narrow a range) limits. That sort of limit lock-out actually ticks me off immensely, and is a great way to get me to NOT bother with making characters for a figure! LOL