Thanks Lorraine!
How well do the materials on the clothing with an image map work in DS? I don't know which nodes translate over to DS and which nodes don't (Blender, Blinn, Specular, etc.). I don't see anything like a cloud node (which is what I use for the DiffuseNode) in the
documentation for DS. The Cloud Node creates a marbled/irregular color rather than a solid color.
The difference between the procedural materials and the ones with a diffuse texture map is just the diffuse node. The procedurals use the cloud node instead of a texture map to set the diffuse color. I use tiling image maps, so you could also use the material/surface setup from a zone with an image map in place of the clouds node procedural. Also, Play for Diva includes materials for the Nouvelle Aube clothing ... as well as the Clarette Rose clothing and those do use more image maps on some zones rather than the cloud node.
Nouvelle Aube Bodice (Nouvelle Aube Material - NA Dress)
Nouvelle Aube Bodice (Diva Play Material - DP-01 NA Dress)
While the Nouvelle Aube clothing is pretty much all procedural, the later clothing relies more on image maps. Though some material zones still use the cloud node for the diffuse node instead of an image map. But ... Play for Diva includes the SoftClouds01 image map, and that could be used in place of the Clouds Node to achieve that marbled/irregular color look. Then too ... ain't nothing wrong with a solid color! The clothing bump is an image map, so there should still be a textured look.
Let me know if this helps any or if it's all gibberish.