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Hello from Snarly

I have a question for Snarly concerning EZSkin3. Can it be adapted to use on objects other than humans?
Yes, it already does. Just select the object first.
Of course, EZSkin won't recognise the object so you'll need to make definition for it, but that is easily done. In EZSkin 3 it is not necessary to save the definition, but doing so will enable it to recognise the object next time.
 

eclark1894

Visionary
Okay, my next problem then is how do I make a definition? Is it in the instructions?

Oh, and thanks for the quick response!:)
 

eclark1894

Visionary
The instructions are on page 6 of the user guide. See how you get on with them, but I'm happy to clarify things if you need help. Just say :)
Hey, snarly, saw where you had some free poser shaders, but when I tried to download them from your site, the site was closed. Do you still have them and where can I get them? Thanks.

BTW, I know you post mostly at cgbytes, but I can't post there. Tried to join, screwed up on the registering with a bad email address, and I can't change it and they won't acknowledge my joining until I get the email that will never come. I even tried to create another account, but that damn Capcha thing kept kicking me out. Screw it! Ain't seen the forum yet that I want to join that makes me work THAT hard to get in.:unsure:
 

Lyne

Distinguished
HW Honey Bear
I'm sorry I keep asking… I use EZSkin2... I have the PDF user guide but I can't find how to create A New definition that is and not in the import list nor can I find how to create that in the guide… I keep trying to use it with DUSK but I'm stuck. I am truly sorry that I seem to be dense.
 
I'm sorry I keep asking… I use EZSkin2... I have the PDF user guide but I can't find how to create A New definition that is and not in the import list nor can I find how to create that in the guide… I keep trying to use it with DUSK but I'm stuck. I am truly sorry that I seem to be dense.

  1. Select a figure in your scene
  2. Go to the editor tab
  3. Select a material from the list
  4. Select an EZSkin shader from the drop down box (bottom left corner of UI)
  5. Click the 'Apply Shader' button
  6. Repeat steps 3 to 5 for each material
  7. Type a name into the 'Save definition as' box
  8. Click the 'Save definition as' button
Some of that process can be made quicker by applying an EZSkin shader to multiple materials at once, but that's the gist of it.
 
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