Hornet3d
Wise
We each have a different way of working based on experience and the sort of renders we are trying to create. For example there are many different ways to set up our content and over the years I have seen many different examples of how others have set up their runtimes. What I have not seen so often is how others work towards their renders.
For example I suspect I work very differently to others due to the fact I am trying to tell a story of a time traveller but my mind does not work through the parts of the story in a linear manner. Despite this I have to try and keep the renders consistent to some extent while trying to get the characters to grow as the story progresses. For example the main female character will not keep the same hair style from start to finish but if she is staying in one particular time zone it will look wrong if the hair style remains roughly the same but is starts of short then becomes longer only to revert back to the short again a few renders on.
I have a number of hair styles I have purchased over the years but a smaller number of outfits that I use the most. To try and keep some consistency when I get a new hair product I work to get it to look the way I want it to look. Once I have done this I then set up a series of base renders with that hair style and the outfits I intend to use. In that way I always have a base starting point so that I can change the scene but the style will at least start at a common point.
There may be a better way to do this but this is what I have become used to over the years but I wonder how different this is and what other methods people use to meet their goals.
My most recent hair purchase was HR-230 from Ali so I am starting a new base collection for the hair style, I have one in a dress and CKV-01 by Ken 1171 designs.
For example I suspect I work very differently to others due to the fact I am trying to tell a story of a time traveller but my mind does not work through the parts of the story in a linear manner. Despite this I have to try and keep the renders consistent to some extent while trying to get the characters to grow as the story progresses. For example the main female character will not keep the same hair style from start to finish but if she is staying in one particular time zone it will look wrong if the hair style remains roughly the same but is starts of short then becomes longer only to revert back to the short again a few renders on.
I have a number of hair styles I have purchased over the years but a smaller number of outfits that I use the most. To try and keep some consistency when I get a new hair product I work to get it to look the way I want it to look. Once I have done this I then set up a series of base renders with that hair style and the outfits I intend to use. In that way I always have a base starting point so that I can change the scene but the style will at least start at a common point.
There may be a better way to do this but this is what I have become used to over the years but I wonder how different this is and what other methods people use to meet their goals.
My most recent hair purchase was HR-230 from Ali so I am starting a new base collection for the hair style, I have one in a dress and CKV-01 by Ken 1171 designs.