I have found this thread a bit late, but here's how you animate an explosion in Poser, complete with transparency and even light emission.
1. Create your explosion sequence, and save it as an AVI video with a white background.
2. In Poser, load a plane primitive from the library.
3. With the plane selected, switch the Materials Room, and attach a Texture2D -> Movie node to the diffuse color.
4. Load your AVI into the texture
Voila, you have a plane that plays an explosion that you can place anywhere in your Poser scene. If you want to make the explosion transparent outside the explosion area, do this:
1. Invert the Movie node output by plugging a Math_Function node to it, set both values to "1" and mode to "subtract".
2. Plug the Movie node into the 2nd input, and the output to the Root node Transparency channel.
3. Set the transparency value to "1".
To make the explosion emit light:
1. Plug the Movie node to the Ambient Color channel.
2. Set the Ambient Value to something between 1 and 3.
Voila! Now your explosion shows with proper transparency, and also emits light!
Below, I have rendered a 20 frames demo with all of the above. It plays with proper transparency over any background. The explosion plane is behind the DawnSE character, and has been scaled up to make a big explosion.
Hope it helps.