Oh, okay, so you got it....hmmm, well...good. I was concerned that folks would find it kind of lame to have to use such an old tutorial...but you're right, the process is still the same...it still works. I used the worm as a beginner project because it was easy to do the sections, and would have fun results.
In the case of the sheep, or like the scruffy dog that you wanted, the key is in the
kink strength and
kink scale settings, and also the
length variance setting gives it that "out of control" look, like the back of Hein's hair in this work in progress render (below) from a very long time ago. You just have to observe with
length variance that it doesn't get so out of control that it causes hair to poke through the eyes or other inappropriate places.
In order to do something like Archie's hair (below), it calls for
increased kink settings...and I usually
increased the root and tip width in cases where I wanted to have tight, wavy hair:
And of course you can experiment with your own creations...using the negative
pull down (settings below zero), combined with
pull side option in a section of hair gets you this type of result, like the Kon on the right below...haha. If you do the hair in two sections on the top of the head, you can create this kind of effect. Most of the time I used to do all of Hein's hair projects in two sections, parted in the middle, or side, in order to have more
pull side, and
pull down control of the hair strands. But you can just do one large "puff ball" on top of the head...like I did with my sheep...then I
pulled back just a little, and applied
length variance, and
kink settings.