Don't be Robyn, as I've only been doing online classes, or I wouldn't have a clue how to do it. I always wanted to know what it's all about, so when a friend said he had downloaded a 3-year educational version of 3DS Max, I figured I'd go check out if Autodesk also had one for Maya.Maya! Wow, MissB! I am thoroughly impressed. Not sure I'd venture there, although that is where the key 3D stuff happens. Thank you for the hierarchy editor tip: great idea.
Now that I'm feeling more comfortable with where things are, I'm having fewer problems getting things done. I showed this to Satira a while ago, and it's the first little goodie I've actually finished, and actually like the way it came out, for the current class I'm taking.
Needless to say, I've brought it into Blender for UV Mapping, because it's what I'm used to. In fact, I often do that when I model something in Silo as well. Talk about liking what you're used to using.
As far as ZBrush, I did one tutorial of a Katana, but I never did like the way the curve came out. I couldn't get mine to be a subtle curve like a true Katana is. The only thing I use now is the ZRemesher, because remeshing in Blender is a PITA, and in ZBrush it's easy, peasy.