Hornet3d
Wise
Very nice, Hornet. But, you have a normal or bump map on her torso that has an error in the Gamma Correction settings causing that grey pall over her shoulders. All non color maps should have a GC setting of 1.00 - that's bump, displacement, normal, specular maps.
Thanks, I had missed that and it has been corrected by running the script to set all accordingly, I remember doing it when I created the figure but that was some time ago and I forgot to run it this time. I had noticed the difference but I put is down to the fact that the ear rings have a blue emissive hence the slight blue patch on her neck, shows you should not make assumptions. I am still playing mainly with the eyes as changes with the cornea affect the eye and iris shaders and to some degree the pupil, making it a difficult balancing act. On the other hand I like the eyes a lot more so it is going in the right direction.