I'm unable to create a zbrush morph for the HiveWire Big Cat when I export and reimport it through GoZ because I always get "Topology has changed". I can create morphs with other Daz Studio models.
I havent had a problem with smooth. I use it all the time. It mainly rearranges them...biggest area that I accidently add morepolys is zmodeller. I always change polys and edges to move when creating morphs, its too easy to accidently insert edges or qmesh otherwise.You may have altered the overall poly count, which always stops the morph sending or breaks the morphs when they do send. If you used the Smooth Brush, that tends to mess up the poly count, so try to avoid using it.
So do I, though often of the topological variety, rather than a straight up Move. Never had any issues with either Genesis figures or Dawn.I use move all the time for morphs...so it sounds like a bug.
According to his posts over on the DAZ3D forums, base resolution. Linvanchene had figures of 50k points amd faces (which I assume is polygons in this case) in his post there; does that sound correct for base resolution?I use both for different purposes. Has Robert checked which resolution he sent yet?