• Welcome to the Community Forums at HiveWire 3D! Please note that the user name you choose for our forum will be displayed to the public. Our store was closed as January 4, 2021. You can find HiveWire 3D and Lisa's Botanicals products, as well as many of our Contributing Artists, at Renderosity. This thread lists where many are now selling their products. Renderosity is generously putting products which were purchased at HiveWire 3D and are now sold at their store into customer accounts by gifting them. This is not an overnight process so please be patient, if you have already emailed them about this. If you have NOT emailed them, please see the 2nd post in this thread for instructions on what you need to do

WHY does photoshop do this...???

Miss B

Drawing Life 1 Pixel at a Time
Yes, setting high undos eats a lot of memory. I have mine set very high though. It is also not uncommon for me when working on a new image or experimenting to make many duplicates of any given layer to try different things on (toggling visibility of layers as I go). Only when I feel an image is "done" (or as done as I feel it will get from it's base state) do I start deleting unused layers. I also need to use groups often, as I am horrible at naming layers when I make them, and have some images with over 1000 layers.
I don't use groups that often, though can certainly see them being useful. That said, however, I'm like you as far as duplicating layers to experiment. Then if it doesn't work out, I can just delete the copied layer and start over with another experiment, or just keep the original layer.

I don't think I've ever had an image/render with more than about 30 or so layers. I can't even fathom how much an image would weigh with 1000 layers. Then again, I guess it would depend on how much is on each of those layers.