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When a Pose breaks/laps the mesh

Dakorillon (IMArts)

Extraordinary
Contributing Artist
Is there some way to fix it when an extreme pose causes the mesh to lap over or hide behind/inside?

For example I'm working on a "Bast" type pose, where the cat sits up very tall with the tail curled around the feet. I have them in the pose, but the stomach laps over itself. I would just post-work it, but for sale I know that doesn't work. So, is there a way to fix it? or is it just a no go? I hear people talk about take a morph into zbrush or whatever, (I don't have zbrush, but I do have Hexagon, and Blender, though I don't know anything about Blender), would something like that work for a pose?

Thank you
 

Pendraia

Seasoned
Contributing Artist
I think I understand what you're trying to do and it is possible to do morphs that will fix problems like that. Sort of like when clothing manufacturers create a morph for poses. Ave Nainen does this with many of her long dresses. I'm not quite sure what the correct way to package it would be though? You would need to have the preset near the pose file so it was easy for people to apply.
 
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Glitterati3D

Dances with Bees
That's typically just a bad bend weight map. You need to smooth the transition in that bend. In Poser, I find that the abdomen and chest bends need the ADD weight brush to smooth the transition. Subtract made more sense to me at first, but adding at that sharp gap solves the problem.

Add, then smooth. With a very low magnitude brush.
 

Dakorillon (IMArts)

Extraordinary
Contributing Artist
Okay, off to find videos, since this is posed in DS, not Poser. I guess the order of opporations would be to save the pose, convert it to Poser, open in Poser, Find the brush thingy, go from there.

Thank you for the options!
 
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