I'm sorry, I'm just totally lost. I can't imagine this feature and how it works. I'm usually good at visualizing, but I can't get this at all. I certainly don't understand how the polys weren't actually in the UV map, but you could texture them. Maybe if you could show some screenshots? Not that you have to, I'm just really curious.
Oh, and is this item a freebie? Because I'm even lost on how it was mapped.
OK, I have some screenshots for you to see, and hopefully this explains better the issue I was having. Oh, I did misspeak earlier when I mentioned I noticed the folded in UVs in the 3D UV Map view, though I do like that view, it was actually in the 2D UV Map view where I found the hidden verts, and when I grabbed and moved them out, I found the missing polys too. You don't have that option in UV Mapper Classic (not sure about Pro). It is available in Blender's UV Editor, but the verts are clumped so close together, and in Blender you can't just carefully select a single vert in this situation and move it, because the only selection methods are drawing a box, or circle, around the vert.
Anyway, here's a screenshot of the Shoulder Straps portion of the UV Map I just saved out of UV Mapper Classic. By default they are laying horizontally from left to right on the map, but the textures have to be rotated 90 degrees to get them to render properly, as all the other pieces of the UV Map are laying out vertically. I would assume placing the Shoulder Straps horizontally saved space, and made it easier to place the bows near the bottom of he map, under the other pieces of the dress.
Needless to say, I didn't expect the textures to have a problem. Next is a screenshot of the Shoulder Straps in Wireframe mode in Blender, where you can see the turned in edges of the mesh, and not just the 4 front facing columns of polys as noted in the UV Map above.
In Silo's UV Editor I was able to grab a couple of the hidden verts and move them out, and that's what sent me into Blender to check out the Wireframe mesh.
OK, here's a partial render of the Shoulder Straps with a plain knitted texture I had put together for the dress, and you can see how it is stretched on the sides, more on the outer edges than the inner edges. The turned in edges are also around the top of the bodice, including under the arms, but there the texturing turned out OK.
Needless to say, it drove me crazy until I started investigating, because I always add an additional 15-20 pixels all around each of the UV islands to make sure there's no issues, so I never expected this stretching.
Now I'm wondering if I could pull out all the hidden verts, and straighten out each line of edges, so they finally get textured properly. I hadn't wanted to mess with the original OBJ since I hadn't created it, but I think it's the only way I'm ever going to be able to create nice textures for it.