@Hornet3d a bit on SF, skin, and lighting in general.
1. Low contrast and washed out skins are a general problem in outdoor photography. Yes, it's realistic but not always desired. There are books on how to mitigate this problem. The main idea is to find a pace with somehow directed light - window, blocking walls and roofs and so on. It is an even greater problem in rendering, as many HDRI is low-contrast, especially blurred HDRI (Env maps in sIBL packs). But more detailed, bigger DR HDRI mean more noise and slower renders. So, it's always a compromise. The second solution is additional light, mainly umbrella. It can mitigate both too harsh and too soft light but need care and experimentation to not ruin a natural look of a shot (render). In case of SF, it's area light 200-1000% scale, in 2-5 meters from the face. Also: default clamp settings (10) are VERY low. It's for VERY noisy lights. It's not for low- or high-key renders, it's not for high-contrast renders. 100, 1000, even zero (clamping off). But it can affect rendertimes too.
2. Colors. If you don't want experiment with the white point in postwork, consider colored lights. SF has color temperature node, great for this, far better than eyeballing. 5500K lights (sun in the summer midday) can make wonders to skin color. Or 3500K of the golden hour.