@Miss B This only works because Poser internally splits the single mesh dress into multiple split parts, like each were a separate model. That makes it possible for us to select any individual body group and make it dynamic in its own simulation. This wouldn't work in DS because it keeps the mesh in a single piece since version 4. Even if DS would have open cloth dynamics, it would always simulate the entire mesh, no matter what groups are selected.
To this date I still haven't seen anybody using the dynamic superhero cape in their renders - even if it looks way more natural and poses like a real cape. ;pThat certainly makes sense Ken. I can understand your reasoning behind the 2 versions.