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Reinstalling DS, converting things to Dawn and Diva and my experiments along the way

Pendraia

Sage
Contributing Artist
Fixed sides...

Fae creature2.jpg
 

Pendraia

Sage
Contributing Artist
Last one for the night, gap on sideburns fixed and was able to load it as updated mesh from Zbrush...

fae creatur take 3.jpg
 

Pendraia

Sage
Contributing Artist
Just a heads up I will be posting here and over at Rendo. I decided as my freebies have gone there so far it was a good idea to post over there as well. Especially as I worked out with the kind help of Lobo how to get all the forums to show.
 

Pendraia

Sage
Contributing Artist
I spent some time today finishing checking the FBM's for the sundress that I've been working on. It's got to the stage where I feel I'm repeating myself and really need to pack it up and send it out to some testers. I have the dress saved and some mats for the two textures that came with it for the other characters.
That being the case I decided to work some more on converting hairs to Dawn 2 while sorting out Dawn's area of my runtime. Previously when I had converted hairs for Dawn they all just ended up in the on folder which makes them hard to find. It will also allow me to test the templates I've created for hair.
Here's some images of Chelsea Hair for Victoria.
First image is the hair after conversion with the origianl texture, lights are just the standard lighting that comes with a new scene.
Second image is using a Twizted Hair Shader for Iray, interesting to note the difference between the std light and one of SASE presets which is image 3 and looks really nice.
I'm not sure with image 4 if when I used the mat that it changed the settings on the hair from the shader or if it's the lights but it has the same shinyness that the shader with the lights had might be worth applying the shader first if it's the settings then applying the original mats to get the colour. I need to look into that further.

Chelsea Hair original texture and shader.jpgChelsea Hair twizted hair shaders.jpgChelsea Hair twizted hair shaders and morphs.jpgChelsea Hair Originak texture.jpg
 

Pendraia

Sage
Contributing Artist
I managed to find some info on creating injections files and I've managed to load the morphs and spawn one injection file. I haven't yet hacked it to contain no absolute paths that I imagine comes next. First render of my morphs.
Render 1.png
 

Pendraia

Sage
Contributing Artist
So all this time I've been complaining about lack of expressions...I don't know how I missed the Hivewire set when looking over at Rendo.
Look at that smile! Final check of the dforce sundress for her before packing it up. Poser Fae faces and ears are with a tester over at Rendo.
Look at that smile.jpg
 

Pendraia

Sage
Contributing Artist
Fae Faces and Ears have been uploaded at Rendo waiting approval in the freebies area.
Currently working on getting the head morphs into Poser. These are all dialled in at 100 but they don't need to be and can be dialled in to suit the user. Extremely pointy chin morph could be used for a witch/alien or monster. need to do some other morphs to go with it.
Maybe a hooked nose for example.
plBumpyNose.pngplExtremePointyChin.pngplHighCheekbones.pngplRounderNose.pngplsmallchin.pngplsquarechin.png
 

Pendraia

Sage
Contributing Artist
I'm currently sorting thru my Poser figures in my runtime and while sorting thru Hein's section rediscovered a fiber hair I did for him. I felt he needed some more morphs so after a trip to Zbrush here he is...
Still waiting on one of the testers for the poser Head Morphs.
Still looking for testers for the dForce dress.
Sprung.jpg
 

Pendraia

Sage
Contributing Artist
So I watched the first video in Arki's dforce tutorial set. Afterwards I decided to have a play with some of the concepts.

I did adapt her mesh creation method as I was using Zbrush not Hexagon.

Corset has been quickly thrown together for modesty sake and I really need to do a fix morph for the shape I dialled.

Still getting some poke thru on the 3 layers but it does simulate without exploding which is a start.

I'm hoping that the Second video will provide some methods for avoiding collision between the layers.

Character is my Nisha morph with some body shapes dialled in.
take 2subtle posewith corset b.jpg
 
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