I was looking thru previous uploads that I had on ShareCG and while looking at the Sheath dress decided it needed to be updated to dforce.
The original mesh was very low poly and also contained some flaws in the mesh that made it hard to keep the neckline looking nice. So I've updated it in Zbrush. Just some very early renders as I might change the mesh some more I'm still deciding.
The original was conforming only. I might re release the first one and then release an updated dforce dress. Textures will be different as I've already changed the mesh quite a lot. At the moment I'm simulating the dforce at 100% and so the kneckline is a lot lower but once reduced like I normally do with dforce it will be higher. At the moment it's not worth messing with the settings as the mesh is still likely to change.
The original mesh was very low poly and also contained some flaws in the mesh that made it hard to keep the neckline looking nice. So I've updated it in Zbrush. Just some very early renders as I might change the mesh some more I'm still deciding.
The original was conforming only. I might re release the first one and then release an updated dforce dress. Textures will be different as I've already changed the mesh quite a lot. At the moment I'm simulating the dforce at 100% and so the kneckline is a lot lower but once reduced like I normally do with dforce it will be higher. At the moment it's not worth messing with the settings as the mesh is still likely to change.