Load up Dawn or Dusk and then deselect the figure.
Load in the hr2 or pp2 file, it will load at the bottom of the Scene list.
NOTE: DO NOT MOVE THE HAIR prop, DO NOT!
NOTE: IF it's a hair prop and the hair loads too high or too low or back a bit or too forward you will need to move and resize Dawn or Dusk to fit that prop pretty much perfectly. So in the image you see below (Alisa you may remember this prop as it's from Apollo, called the Blunt Cut
) it loaded in high and slightly backwards so using the Y translation dial I moved Dawn's body backwards (I turned off the top two layers of the hair in the Surfaces tab to make sure Dawn's head was were it needed to be. I then used the Scale all dial and scaled her body up to the correct height to match the height of the hair.
I then ran the transfer utility with the vary basics:
a: Source: Scene Item: Select your figure, like Dawn or Dusk...
Item Shape: Current
b: Target: Scene Item: Converted prop name will be in the drop down, select that!
Item Shape: Default (leave this setting alone for this transfer)
Projection Template: You can play around with DVL's templates if you want but they are not necessary!
Keep "Smart Left / Right Filtering" on
"User Near Vertices" or "User Adaptive Tolerance" off
General Options, leave at default and make sure and add a check mark to the "Reverse Source Shape from Target"!
Keep the "Fit to Source" on and you can check the "Add Smoothing Modifier" if you so desire.
Click Accept and let it run. The Hair SHOULD now be a figure parented to Dawn or Dusk's head.
Next step, test the hair. Make sure it moves with the head nicely.
NOTE: Medium short styles you will have extra bones that will cause unwanted deformation. So my suggestion is to go back to the Joint Editor. The bones will now be visible. Zoom in and go thought each bone EXCEPT for the main HEAD one, right click on it and and from the menu Delete> Delete Bone (I've not tried the Delete Unused Bones so that's up to you to try that, post if you've had good results using that).
If there are morphs in the hair, they SHOULD come over with the hair. The Apollo Blunt Cut hair had none so can't test that out...
Have fun!
Load in the hr2 or pp2 file, it will load at the bottom of the Scene list.
NOTE: DO NOT MOVE THE HAIR prop, DO NOT!
NOTE: IF it's a hair prop and the hair loads too high or too low or back a bit or too forward you will need to move and resize Dawn or Dusk to fit that prop pretty much perfectly. So in the image you see below (Alisa you may remember this prop as it's from Apollo, called the Blunt Cut
I then ran the transfer utility with the vary basics:
a: Source: Scene Item: Select your figure, like Dawn or Dusk...
Item Shape: Current
b: Target: Scene Item: Converted prop name will be in the drop down, select that!
Item Shape: Default (leave this setting alone for this transfer)
Projection Template: You can play around with DVL's templates if you want but they are not necessary!
Keep "Smart Left / Right Filtering" on
"User Near Vertices" or "User Adaptive Tolerance" off
General Options, leave at default and make sure and add a check mark to the "Reverse Source Shape from Target"!
Keep the "Fit to Source" on and you can check the "Add Smoothing Modifier" if you so desire.
Click Accept and let it run. The Hair SHOULD now be a figure parented to Dawn or Dusk's head.
Next step, test the hair. Make sure it moves with the head nicely.
NOTE: Medium short styles you will have extra bones that will cause unwanted deformation. So my suggestion is to go back to the Joint Editor. The bones will now be visible. Zoom in and go thought each bone EXCEPT for the main HEAD one, right click on it and and from the menu Delete> Delete Bone (I've not tried the Delete Unused Bones so that's up to you to try that, post if you've had good results using that).
If there are morphs in the hair, they SHOULD come over with the hair. The Apollo Blunt Cut hair had none so can't test that out...
Have fun!