Nope, in DS a node is the object. I use that all the time to duplicate Dusk or what ever to test various skin settings and what not
AHA!! OK, in Poser "nodes" are part of the material setups.It's like an extra set of geometry...
"Like"Yep, i used to use Duplicate all the time...
View attachment 28003
Those are all the same cop.... just duplicated.
I have some more concrete information about Smith-Micro and Siggraph 2017 (Los Angeles). I'll be in their booth Tuesday, August 1st (the day the exhibition opens), demoing from 10:30am until 12:30pm.
All the issues are still online if you'd like to read them."Like"
Because I love comics!
I have some more concrete information about Smith-Micro and Siggraph 2017 (Los Angeles). I'll be in their booth Tuesday, August 1st (the day the exhibition opens), demoing from 10:30am until 12:30pm.
The setup is not too formal, I'll be simply creating imagery with a runtime full of my products and showing off the features of Poser. Feel free to drop by, say hello and ask some questions.
All this should start appearing on their social media feeds towards the end of this week.
I'm not clear on what this "Duplicate" function is doing... Is it acting like a very simple instance tool, or is it just making full poly count copies of items?
I really don't care if I have to place everything in the scene... The goal is to reduce the processing burden for big model sets.
Okay... I see now.It makes a full poly duplicate McGyver. For example, if you duplicate Dawn, etc. it will produce a copy of Dawn plus whatever she's wearing, clothes, hair, pose and so on and add a second Dawn to the Figures list with a consecutive number. i.e. Dawn, Dawn 2 and so on. The duplicate appears in the same coordinates as the original, so select Dawn 2 and move it to see her. Choose a new pose and you've got instant twins! I used Duplicates in my image Air Spirit, in the I Just Wanted To Post An Image Thread to duplicate the Gyr Falcon. Just made two duplicates of the original, moved them and changed the pose. It's a function I use a lot for trees and plants. The only problem I have is deciding where to put the blasted things once I've done so!
You know, Poser can handle a lot more figures than it used to. I remember some years back, someone ( I can't remember who) did a render with over 1000 Poser figures in it. Of course, it still depends on how much ram you have.Okay... I see now.
I was not so secretly hoping duplicate was like instancing...
That happened once with Blender...
I was trying to find some command like "group" or "weld" and for some reason on one of the Blender forums I was told that whatever the thing was, Blender didn't have it...
Then after a while someone else commented that it did, it just went by a different name and was slightly different.
Even though terminology is important, at the end of the day, I don't care what something is called as long as it's there.
And unfortunately in this case it is not.
Sigh...
You know, Poser can handle a lot more figures than it used to.