seachnasaigh
Energetic
Edit: Ooops! The MT5 is indeed empty. I'll re-do it. Don't load it as a material! It is only a group of nodes (not a complete material). Instead, *add* it to the existing water material. That dumps the new nodes into the material workspace on top of your existing water material; then you connect the ouput of the new nodes to drive the displacement. Re-use whatever nodes you had providing color, transparency, and reflection.When I tried to load that material it came out as blank. No nodes.
The advantages of using this node group (rather than the sequential JPGs) is that this is infinitely adjustable; you can cover a small pond or a vast stretch of sea; you can texture a small calm pond or a swiftly running stream; you can set the timing for an economical 8 frame per second GIF or time it for a 30 frame per second video clip.
The node group is procedural, so it is fast to render, and very economical on memory usage.
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