Carey
Extraordinary
Okay so I have a question, course I am not sure how to ask it, but here goes.
I work mainly in hexagon, although I have other programs like SILO, BLENDER to name a couple..
Like in hex when you make some thing I use different shapes added together to make my object, I do this for a number of reasons, for one stacking 3D shapes in hex gives you a hard edge, extruding in hex creates a soft edge and makes texturing much harder....
Any way moving on... Doing things this way creates "Shapes with in shapes" or problem prone interior vertices... Now when I and down and go on to UV mapping and even texturizing what I have really just done is I added a second skin to the out side of my creation. Now this skin doesn't hold any information on those interior vertices...
Now here comes the question...drum roll please...I want that "skin" to become my OBJ. I want to take that UV map and make it a OBJ so to say...Now hang on, this is a two part question as I want to know if hex can do this or some other program that can do this...
yes some of my terms aren't correct and the way I am asking this is most likely not worded right, just think of me as Einsteins much dumber brother, well perhaps a cousin, make that a third cousin on your step sisters side of the family....lol
I work mainly in hexagon, although I have other programs like SILO, BLENDER to name a couple..
Like in hex when you make some thing I use different shapes added together to make my object, I do this for a number of reasons, for one stacking 3D shapes in hex gives you a hard edge, extruding in hex creates a soft edge and makes texturing much harder....
Any way moving on... Doing things this way creates "Shapes with in shapes" or problem prone interior vertices... Now when I and down and go on to UV mapping and even texturizing what I have really just done is I added a second skin to the out side of my creation. Now this skin doesn't hold any information on those interior vertices...
Now here comes the question...drum roll please...I want that "skin" to become my OBJ. I want to take that UV map and make it a OBJ so to say...Now hang on, this is a two part question as I want to know if hex can do this or some other program that can do this...
yes some of my terms aren't correct and the way I am asking this is most likely not worded right, just think of me as Einsteins much dumber brother, well perhaps a cousin, make that a third cousin on your step sisters side of the family....lol