• Welcome to the Community Forums at HiveWire 3D! Please note that the user name you choose for our forum will be displayed to the public. Our store was closed as January 4, 2021. You can find HiveWire 3D and Lisa's Botanicals products, as well as many of our Contributing Artists, at Renderosity. This thread lists where many are now selling their products. Renderosity is generously putting products which were purchased at HiveWire 3D and are now sold at their store into customer accounts by gifting them. This is not an overnight process so please be patient, if you have already emailed them about this. If you have NOT emailed them, please see the 2nd post in this thread for instructions on what you need to do


  1. F

    Jagged selection?

    In Blender, I'm trying to duplicate the lower half of my character model's body. However, the selected area's edges come out jagged. It's not a straight line wrapped around the waist. Why is this happening and how can I fix it?
  2. F

    Another way to move clothes?

    In Marvelous Designer, I'm currently using the little hand to move my character's clothes around. Are there more tools to move the clothes besides this one? If so, how do I access them?
  3. F

    Rolled up sleeve?

    In Marvelous Designer, I'm using the grab tool to move my character's clothes around. When I pull the sleeve upward, it doesn't fold. It just goes back to its previous position. Is there a way to make a rolled up sleeve?
  4. F

    Clothes moving back as I try to move them down?

    In Marvelous Designer, I have clothing around a character model. When I try to move the clothing down, it starts moving backward, as well. How can I just get it to move in one direction?
  5. F

    Sculpting not happening in real time?

    In Blender, I have a character model in Sculpt Mode. When I try to sculpt on the model, seemingly nothing happens. However, when I switch to Edit Mode, the changes appear. But I can't see what I'm actually sculpting in real time. Why is this happening and how can I fix it?
  6. F

    Manually scroll around the 2D Pattern Window?

    In Marvelous Designer, is there a way to manually scroll around the 2D Pattern Window?
  7. F

    Growing error?

    I have a duplicate of my character model. When I try to scale the duplicate, it doesn't scale evenly. My duplicate is placed inside of the original, and I'm trying to grow the duplicate around the original. It's seemingly scaling upward, though. Instead of, for instance, the arm scaling around...
  8. F

    Bounding volumes not in place?

    I'm using Marvelous Designer. The bounding volumes aren't properly wrapping around my character model. I imported it from DAZ 3D. They are on the lower half, but not the upper half. Why is this happening and how can I fix it?
  9. F

    Import DAZ 3D/Maya model to Marvelous Designer?

    Is there a way to directly import a model from DAZ 3D or Maya into Marvelous Designer?
  10. Lobo3433

    Hexagon tutorials

    I just found that many of the original video tutorials that use to be included in the Hexagon user manual are now available on Youtube and they are well worth the time to watch they cover about all the available tools with in Hexagon. These are a dated back to when Hexagon release 2.0 so should...
  11. Carey

    Modeling question

    Okay so I have a question, course I am not sure how to ask it, but here goes. I work mainly in hexagon, although I have other programs like SILO, BLENDER to name a couple.. Like in hex when you make some thing I use different shapes added together to make my object, I do this for a number of...
  12. seachnasaigh

    Silo 2.3.1 (32/64bit, Win/OSX) on sale for $60! (usually $160)

    SmithMicro has the Silo modeling program on sale until May 3rd. Silo
  13. Darryl

    Photoshop vs Blender vs 3D Coat: Texturing

    I've been looking for a way to do some simple texturing on store bought or original models. I'm not really into PBR as I usually postwork my finished art for an illustrative look. I would be very happy to just create Diffuse, Specular, Alpha and Bump/Displacement maps. Old school, and with that...