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I Just Wanted to Post an Image Thread

Ken1171

Esteemed
Contributing Artist
Got tired of making shoes, so I tried something different to keep practicing Blender. Reference on the left (1990s X-Men Jean Grey), 3D model on the right. Rendered in Poser with Superfly + HDRI. When compressed into GIF, the colors got washed away.

Love the painting and sculpting tools in Blender but hate the UV tools with a passion. Sculpted in half a million faces and ended up under 20K polys in the final version, all quads. The hair ended up a simplified blob, but the volumes match the reference. ^^

JeanGrey.jpg
JeanGrey.gif
 

Ken1171

Esteemed
Contributing Artist
Full Blender stack. Retopo was done in zBrush, though. Painted the high poly, then baked it to the low poly and painted again to fix the projection bleeds. Getting better in Blender, but the UV tools are still torture to me. Was [very] tempted to go back to 3DSMAX, but this time I resisted and finished it in Blender - with inferior UV results though. This model has mostly solid colors, so we don't see it.

Just like it happens in Poser, had to wait 5 mins for Blender Cycles to load the darn render kernels before I could render it. LOL

JeanGrey_4x4.jpg
 
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