That does look good. All my work, apart from the pumpkinhead was done for classes in Maya. But my student copy has timed out, and I'm not altogether sure I want to sign up for the subscription.
@Ken1171 yummy looking donuts
See, now, I'm so used to the 2.79 UI, but then I've been playing with that UI since version 2.5, so I'm used to it. That said, however, I started playing with Blender when it's latest version was 2.42 (or 2.45), and THAT was a horrible UI. Why I kept at it? I don't know, but I'm glad I kept plugging away.The interface in Blender used to be terrible, and so was the workflow (compared to MAX), but it's getting better. In this version 2.8, they even gave up the ridiculous choice to select objects with the right mouse button. It now uses the left button, like all other 3D programs. I think Blender was being sidetracked exactly for this kind of oddball standards that make no sense. Not sure why it took them so long.
See, now, I'm so used to the 2.79 UI, but then I've been playing with that UI since version 2.5, so I'm used to it. That said, however, I started playing with Blender when it's latest version was 2.42 (or 2.45), and THAT was a horrible UI. Why I kept at it? I don't know, but I'm glad I kept plugging away.
What I'm looking forward to playing with in 2.8 is the EEVEE render engine, but I won't be giving up 2.79 any time soon.
That's the one thing I've loved about versions 2.5x through 2.79, the huge amount of keyboard actions so you don't need to use a mouse or Wacom pen for everything. Any time I can keep my hands on the keyboard, I'm way ahead of the game, so to speak.Oh yes, I remember 2.4 - still give me the shivers. I was following a tutorial to model something I could make in 2 minutes in MAX, and it was taking 10X more mouse clicks in Blender. I was worried the mouse wouldn't survive it to the end - TOO much clicking to do the smallest things.
I think with Blender it's not so much that it's free, but rather that the Blender Foundation is a group of developers who are NOT part of a "company". IOW, anyone who wants to, even you or I, could contribute to the development of Blender, and that takes longer because folks take their time developing, whereas in a corporate atmosphere, there's always the dreaded "deadline", so companies like Reallusion get it done faster, because they push to get it done faster.Eevee was a nice addition. I was already used to real-time PBR with marmoset toolbag, and then with iClone 7 for the some years now. I am a bit surprised that Reallusion got it done before the Blender Foundation, since both have been interacting with the media industry, but Blender was doing it for longer. Perhaps the difference is that Blender is free, and iClone is not.