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WIP Dusk Skeleton In Progress


Contributing Artist
Definitely add value to the skull. Actually also to add expression morphs to it as well. Like to the orbit of the eye.
And a realistic skull is ALWAYS welcome in my runtime (alot of my non-computer art has/is skulls :p) but I like the idea of expressions too so you'd be able to do a kinda cartoon skull if you wanted to as well.
Also make a great companion to Sparky's Skelehorse :D


Dances with Bees
Contributing Artist
Someday, time permitting I need to try my hand at modeling.
I have Wings 3D, blender and Shade 7 still basically unused...sigh.
Cris, this is truly awesome work!


Yep, awesome as usual. I would love it Chris if you ever have time to post modelling tips in short videos, like maybe your workflow, how you decide how to start your projects, decisions on topology, retopology, etc. Like I say, I know you are busy, but would be great to tap into your years of modelling experience.
I agree! And you could sell them in the store, I'd certainly buy them.


HW3D President
Staff member
Thanks for the support everyone.

Tate... good to see you exploring. Thanks for the compliment also, and we look forward to your goofy lil' fellas release.


HW3D President
Staff member
Getting back to this for a bit today. Several hours actually. Once I get the 3rd cervical vertabra modeled the rest can be built off of that and will go quicker. Here I modeled the Atlas today and a good start on the Axis.

Back on Big Cat morphs tomorrow.



Fabulous modeling! Extreme talent Chris. Anatomy has got to be one of the hardest things to model hands down - especially human anatomy. Truly clean and accurate representation of the human skull. AWESOME WORK!!