So this makes me wonder. I don't have the Dawn SE, because I couldn't really figure out what she had that the SR2 didn't. I do know the textures are better, but I rarely use the default textures anyway and I mostly use SuperFly these days, so I'd have to adjust them anyways. I did notice that she has 3 other face morphs, but I have no idea what they look like so I wasn't sure if they are worth it.Was just wondering whether Dusk would get a Special Edition update like Dawn with iray settings for DS etc?
So this makes me wonder. I don't have the Dawn SE, because I couldn't really figure out what she had that the SR2 didn't. I do know the textures are better, but I rarely use the default textures anyway and I mostly use SuperFly these days, so I'd have to adjust them anyways. I did notice that she has 3 other face morphs, but I have no idea what they look like so I wasn't sure if they are worth it.
I'm really curious, because I love Dawn, so part of me feels like I should update, but I don't know what the value is, and let's face it, there's always lots of 3d stuff to buy. But if I'm missing out on some great feature I'd love to know. Especially while she is on sale
As far as Dusk SE. I think Rodrigo is it, though perhaps not officially.
JCM's need improvement at pecs, shoulders, elbows, knees, hip, and ankles. Buttocks need improvement to stop turning completely flat when he is posed in a crouch or seated position.
I find Dusk infuriatingly difficult to achieve realistic poses with because of the joint problems when posing. I need to get screenshots and a full list together, I know, I just haven't had time to do it yet...
UVmap could use a little attention also; matching seams between the face and head/neck is almost impossible. You can't get both zones the same scale no matter what you do in a 2D texture application - 3D te texturing is needed for that.
He is a great figure! I really do love working with Dusk. He just needs a little TLC in some areas is all.
I just came back from a 4 day out of town trip, but before I left, I re-rigged a shirt for Dusk the 4th time. I get all the way through the refinement rigging, add morphs and discover an issue that needs to go all the way back to the modeler and square one.
Hmm... I have to say - wow. I didn't realize he was that hard to rig for. Is it just like that in Poser, or is the DS rigging just as difficult for him? It's a telltale sign when more riggers give up rather than follow it through.
I really do think the figures are good. I think they just need a bit of time and improvements... as has been pointed out - even the Michaels and Victorias took some years to get to where they are now, so I don't think anyone is expecting an overnight perfect solution.
I think I need to get back into Blender once my other projects have calmed down, and see what I can do about getting a better handle on morphs and such..
Oh, gosh, that's beautiful, Glitter!! I hope you can figure out the cape issue... I could see some coastal batiks on that, too. Is the fringe on the sleeves a separate material zone?
If you need to; you could always leave the hood itself off. With the exception of the Arctic and Sub-Arctic tribes, many Natives used wrap-around blankets rather than hooded garments...
Yeah. I sure hope you can figure out the issue with the eyelashes. That's really lovely. I assume from your remarks that they're interfering somehow with the rigging?
Studio does have the Transfer Utility, and that's how I did my Genesis sweater for the Christmas giveaway on Sanbie's site. But the transfer utility only goes just so far as well, and especially for long tunics, trench coats, etc, it's not nearly enough. Which... is why I haven't done anything like that yet; I have to really learn how to rig manually before I can attempt stuff like that for DS.
That's such a cool outfit for him. I like the textures and fringe. I'm hearing that you're having troubles rigging the cape because of the eyelashes? They distort the cape when you apply morphs, right? What could be causing that?