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Defalt Paul 2 Asian Torso spec map is wrong

ibr_remote

Adventurous
In case you are driven to madness trying to figure out why the new Paul 2 Asian's neck and body render with strange marks on them: the specular map provided in the default material shader is the wrong one !! Somehow, the legs specular was assigned... Need to manually change that. After you change that erroneous spec map to the correct one for the torso, you will find that it doesn't match the arms !! That is because you need to use a gamma setting of 1 for the spec map of the torso.
 

Rokket

Dances with Bees
Thanks! I haven't gotten around to using Paul yet, but at least I know it's there when I do.
 
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