Thank you Gadget Girl, don't ever worry about what other people are making.
Thanks. It was more that I wanted you to know were my appreciation was coming from. I'm terrible for instance at adding the sort of seams you have to items.
Yeah, I'm not big on having to learn new stuff especially when it seems that it all gets thrown at me at the same time. For me it was being comfortable at RDNA then it got sold without warning and Poser 11 was new and now I had to learn Daz Studio and then ZBrush and then Substance Painter. I can't keep up...I'm too old, lol.
Well the nice thing about Superfly, is that if you're doing much of the texture work with image maps, it tends to do really well with that. You won't get as good a result with nothing but an image map but looking at what you posted you probably mostly just need some sort of bump/displacement map. If you wanted to make sure the metallic parts pop here's an example of how I've done gold thread on another project of mine:
If it looks complicated, that's actually mostly because I had to scale the normal map I made for it. Actually other than the Scale Texture's node, everything is just an image map, I just tend to rename my image maps to keep track of them. The big thing is to make the lion's have a gold thread, I made a version where everything I didn't want metallic was black. By plugging that image into the metallic on the Physical Surface node, it made just that metallic. I still need to do some other tweaking, but I thought this might help.
Of course if you know all this, feel free to ignore me