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Dawn Questions

Gadget Girl

Extraordinary
Contributing Artist
Thank you Gadget Girl, don't ever worry about what other people are making.

Thanks. It was more that I wanted you to know were my appreciation was coming from. I'm terrible for instance at adding the sort of seams you have to items.

Yeah, I'm not big on having to learn new stuff especially when it seems that it all gets thrown at me at the same time. For me it was being comfortable at RDNA then it got sold without warning and Poser 11 was new and now I had to learn Daz Studio and then ZBrush and then Substance Painter. I can't keep up...I'm too old, lol.

Well the nice thing about Superfly, is that if you're doing much of the texture work with image maps, it tends to do really well with that. You won't get as good a result with nothing but an image map but looking at what you posted you probably mostly just need some sort of bump/displacement map. If you wanted to make sure the metallic parts pop here's an example of how I've done gold thread on another project of mine:


If it looks complicated, that's actually mostly because I had to scale the normal map I made for it. Actually other than the Scale Texture's node, everything is just an image map, I just tend to rename my image maps to keep track of them. The big thing is to make the lion's have a gold thread, I made a version where everything I didn't want metallic was black. By plugging that image into the metallic on the Physical Surface node, it made just that metallic. I still need to do some other tweaking, but I thought this might help.

Of course if you know all this, feel free to ignore me ;)
 

NG Artplay

Eager
Contributing Artist
No, it's not confusing at all and I don't ignore any advice. We all learn from each other, from our failures as well as our successes. Thank you for posting.

I've actually gotten a good texture that I'm happy with. I always feel that I have too much bump so I tend to turn that down. The normal map and roughness seemed to drive my texture more than my bump map anyway.
 
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